09-27-2006, 04:45 PM
I just wondered if the graphics of the game have changed because when i tryed it i were frustruated by the low graphic. But now I've taken some time awy from the game and wonder what it's like now. Is it bad? is it good?

09-27-2006, 07:50 PM
the graphics, for the most part, will not significantly change.

however if you have better hardware you may be able to make it look moderately better by cranking up the settings.

09-27-2006, 07:54 PM
Ok but whats the requirement for the best graphic's?

09-28-2006, 06:44 PM
The problem with FFXI's graphics is that it was orginally a PS2 game that is now over 4 years old. Therefore, the best graphic quality for FFXI will not reflect what is capable with current high-end hardware - but the graphics are still pretty good even when running on a slower machine. And it still looks better on PC than the PS2 version anyway.

As for the best hardware configuration for the game, that depends really on the type of processor, amount of RAM, the video card used, and the monitor. Personally though, anything faster than a 2 ghz processor with 1gb of RAM and a fast Nvida video card should be enough to handle most of FFXI's more advanced graphic settings turned on, like bump mapping.

09-28-2006, 08:23 PM
But why does the screen shots of FFXI have better graphic than it is in the game?? What i mean is: The screen shots have smooth edge but the game does not :(
Do you have any answer for that?

09-29-2006, 05:41 PM
That's because official screenshots are taken on high-end PCs in the highest resolution, with all the advanced graphic settings turned on. It is easy enough for the average player to tweak the graphics up in the Config menu, but the game may run slower or even crash entirelly if the PC it is running on can not handle it.

For instance, I play FFXI on a Sempron 1.6ghz PC with 768mb of memory, and as soon as I invested in a new video card (Geeforce FX 5600) I bumped up all the graphic options.

Needless to say, the game did look better than it did running in default mode - it's just player characters and NPCs kept disappearing in the field, and lighting effects slowed the game down to a crawl. In the end, I had to switch things back to defaults, although I kept the resolution at 1024x768 (my current monitor resolution).

So it all comes down to balancing the graphic quality of the game with what your machine is capable of running. As a starting point though, try increasing the background resolution to 1024x768 - the game's default resolution is only 640x480 - which is a massive step up in terms of quality.

09-29-2006, 07:00 PM
ok... So what you were saying is that the game can be played with the same graphics like on the screen shots?

09-30-2006, 05:35 PM
In a word; yes, it can.

It just depends on whether or not your system is capable of running the game in high resolution.

10-09-2006, 12:03 AM
Also, if you use Windower (technically against the rules, though last I checked nobody had actually gotten busted for using it) the game usually looks smoother. Plus, with its DrawDistance plugin, you can really expand how far away things are rendered which makes the game look better (although on the airship it usually makes things look a tad bit ridiculous, and if you set the settings too high it gets pretty lol).
I don't recommend it unless you are willing to RESEARCH windower and are willing to accept any and all consequences if you do somehow get caught with it.

10-15-2006, 08:10 PM
In a word; yes, it can.

It just depends on whether or not your system is capable of running the game in high resolution.

I have everything on the highest quality but still it's not what it's on the screen shots :(