12-31-2006, 04:34 PM
OK, sorry if this was aksed many times already, but what I really want to know about is- is there a way to increase the damage of the Goblin Punch & Aqua Breath? They always do shitty damage when I use them....

01-01-2007, 07:10 AM
I almost want to direct you to GameFAQs.

01-01-2007, 05:45 PM
Goblin Punch

Causes a small amount of damage to a single enemy. Should the enemy's level be the same as Quina's, then the amount of damage inflicted is drastically increased. (Spell power: 20)


Aqua Breath

Inflicts an amount of water-elemental damage to all enemies equal to 1/4 their Max HP. (50% Success Rate.)

01-02-2007, 08:33 PM
Never knew that. You learn something every day.

01-03-2007, 12:02 AM
I wouldn't use either of those spells --- Quina has so many other better blue magic spells.

01-11-2007, 09:38 PM
dnt bother with these spells they are very weak

01-11-2007, 10:04 PM
Isn't that more or less what I said a little more than a week ago?

01-11-2007, 10:24 PM
quinas best spells are probably bad breath and mighty guard though his limit glove can be usefull if you use it at the right time (when quinas hitpoints are 1) on another note i did not know those facts about goblin punch or aqua breath so thank you for the info zulu

01-11-2007, 10:29 PM
Quina's best spell is Frog Drop --- if you enjoy the frog-catching game enough to power it up.

01-11-2007, 10:38 PM
yeah in the right hands quina is quite possibly the best party member in FFIX

Lil' Sain
01-12-2007, 05:54 AM
zid, quina, stenier, dagger, freya, and vivi are the ones that can hit 9999 every turn.

poor amerate.

you can do it wiht eiko to if u got marcus's lvl up high without touching dagger or stenier

01-12-2007, 06:01 AM
Who the fuck is "amerate?"

01-12-2007, 06:59 AM
whos Stenier? :)

01-12-2007, 09:21 PM
I think he means amarant.

01-12-2007, 09:22 PM
They were kidding, the Master. xD

01-13-2007, 08:10 PM
Yea I was going along with it.

p.s. Call me TM

Lil' Sain
01-14-2007, 06:56 AM
hi tm

01-14-2007, 08:29 PM
Hello to you too.

01-18-2007, 05:14 PM

Wow, thanks mate, never knew that was the case.

IMO, the only spells I think I would ever teach Quina should I play FF9 again would be, in order of priority
1- Frog Drop
2- Lvl. 5 Death
3- Bad Breath/White Wind

I would only teach her Twiser as well mainly cuz it's the rarest of the spells to learn. Mighty Guard's uses turned out to be less than I thought, as the only time I used it was against Gizamaluke & Lani. With proper leveling up & the right abilities your stats would be so high that Mighty Guard would be a waste of MP.

Just curious, is Night worth learning? Cuz IIRC you can put Yans to sleep and then fuck them up easily after that with Magic and Skills.

01-18-2007, 05:48 PM
Well, you use 14 MP on Night, and it takes up quite an amount of time to wake up your characters -- that is unless you have an ability equipped that prevents sleep. I've used it quite frequently, but I usually stop using it late in the game.

01-18-2007, 05:51 PM
Night can be useful, but I thin it also has the potential to miss. The skills you selected seem like the basics and pretty good choices.

01-18-2007, 06:51 PM
Night is usefull but only if you have insomic equiped(sorry if spelt wrong) but so is mustard bomb and freeze though they are not the best spells
mustard bomb= heat status: your oppenent even sneezes and he's dead
Freeze= freeze status= attack your opponent with your weapon and they are dead.
mighty guard is not a waste of time i find it very usefull in tough battles.

01-18-2007, 11:46 PM
Curiously enough, I never really used Mighty Guard much in this game, although I quite like it in other FFs. It does seem like a good idea.

01-19-2007, 12:31 AM
Nor did I to be honest. Might Guard didn't last long for me anyway, I only managed to get 2 attacks in then the effects started wearing off for some reason. And for 64 MP it's a bit excessive for so early on in the game. I found the most useful Blue Magic's were White Wind, Auto Life (brilliant for 14 MP and you can get it in Clerya, very soon after getting Quina), Level 5 Death, Matra Magic (Very nice magic for 8 MP, when it hit...) and Mustard Bomb.

01-19-2007, 08:56 PM
Yeah i forgot to mention matra magic 8mp with the chance of reducing the enemies hp to one though it missed most of the time even, though i think it is usefull the mighty guard in FFIX was the worst of its kind in the series when you can first get it (off serpions) quina doesn't have enough mp to use it but i made sure to level him up before burmicia, the best mighty guard spell is the hyper mighty guard from FFX.

01-19-2007, 10:35 PM
Matra Magic reduces it to 1, not 0. So you still have to hit it with something afterwards to finish it off.

Oh, and for my money, the best Mighty Guard spell is FFVII's Big Guard because you can pick it up early, use it for every character and it's incredibly useful.

01-19-2007, 10:52 PM
Sorry a mistake on my part i corrected it(dam it) i said hyper mighty guard because it gives you haste,shell, protect, auto life,regen, perfect if you want to survive tough attacks.

01-19-2007, 11:21 PM
Mighty Guard in FFIX only provides you with Shell and Protect, and Big Guard in FVII provides you with Barrier, MBarrier and Haste.

01-19-2007, 11:25 PM
Exactly. Love the Haste status, that's why Big Guard is my favorite.

01-20-2007, 10:08 PM
Yeah saves the trouble of having to cast haste on one charecter after another.

03-18-2007, 10:00 AM
Night really helps in Low Level Games, especially during the black mage fight in Gizamaluke and the ones in Cleyra. Note that I referred to only one in Gizamaluke because you can avoid the second by running in an upside-down L as he approaches. Night's also great for stealing, especially once monsters start one-shotting your team... *glares at Nymph and her Fira*

EDIT: Ah CRAP, I just noticed the last date on this. Sorry about the bump =/

03-18-2007, 02:03 PM
No sweat, as long as you say something relevent to the thread, it's okay to revive. :)

03-18-2007, 07:59 PM
OK, that's a bit of a relief. I'm still pretty embarrassed.
Ah right, I forgot to mention this. Night (and therefore sleep) lowers defense by a heck of a lot. I was trying to lower a monster's HP for eating and I one-shot him by a good margin. It was pretty entertaining, but not what I wanted X)

03-20-2007, 01:55 AM
I love Quina's Blue Magic spells. Quina is quite a weird character with stats good in magic and strength and hybrid support abilities. His best spell would be frog drop in my opinion as it can be possible to max its damage at low lvls. Auto-life and white wind are extremely useful in times when dagger and or eiko arent fast enough. The worst blue magic spell in my opinion is Roulette as you have a 4/8 chance of killing one of your party members but its most usually 4/5 chance.

On a side note, every character in IX has at least one skill/spell that deals 9999 (eiko's holy, vivi's flare, dagger's ark, zidane's thievery, freya's dragon crest, amarant's no mercy, steiner's shock and of course quina's frog drop)

Oh aswell, quina would be an essential character for any boss especially ozma because of magic hammer which can reduce massive amounts of mp from the enemy in one cast. and, finally try use quina as a melee character, you would be pleasantly surprised =)

03-20-2007, 10:27 AM
Ha, unfortunately Frog Drop's damage is mostly based on your level. At Lv01, you would need to catch 9,999 frogs for it to do max damage - it's much easier to use the Auto-Life/Limit Glove combo for those boss fights. It's pretty entertaining to do max damage to Beatrix on your first meeting.

03-20-2007, 06:41 PM
Auto-Life/Limit-Glove is a fun combo. Less fun is trying to work Limit-Glove without Auto-Life in a playthrough to get Excalibur II.

03-20-2007, 08:48 PM
Against Beatrix in paticular, I found Magic Hammer useful. Beatrix is a damn sight easier to beat when she can't use Shock, Cura, etc.

03-20-2007, 09:47 PM
Yeah, I would suggest getting Auto-Life even for Excalibur II. Apparently you can skip cutscenes with a disc-open trick and save a buttload of time, though I haven't tried it. I'm patient enough for a LLG, but not a speedrun (unless I save on the world map, anyway).

Also on the subject of getting the Needle Fork from Zaghnol (for stat-maxing/LLGs), you can kill the Zaghnol with Shift Break and a regular attack; raise the Trance gauge from other fights since you don't get EXP during the hunt. If you want the Coral Ring though, just make sure Freya is in the lead before Zaghnol and stall the 4 minutes with Potions - he can't kill you if you keep healing in the back row. That's more for the LLG though; in a speed run you'd be more likely to suicide right off... though I'd get the fork on a "perfect" quest. I remember reading somewhere about a Lv01 Excalibur II quest, so I'll see if I can find it again because it was pretty cool.

03-20-2007, 11:05 PM
Oh yeah, Auto-Life is one you definitely want to get as soon as possible for cutting time on getting Excalibur II. The guide I used, though, also has you get Limit-Glove right away. Then it's just a matter of killing of Quina and save/reset until you're lucky on a Phoenix Down to restore her with HP of 1.

Never tried a Level 1 quest for it though...

03-23-2007, 08:08 AM
Yeah, I just think that doing both challenges at the same time is a pretty cool idea. Atomos199 was talking about its feasibility in the main GameFAQs topic ( - I also remember reading somewhere about someone having done it, but then he pointed out that he was using an emulator and save states (i.e. he had a speed advantage, albeit a really cool one).



100% bis zu 120€ + 120FS




Jede Woche 10% auf Einzahlungen




100% bis zu 100€


Woo Casino

Woo Casino

€200 + 200 FS


LadyHammer Casino

LadyHammer Casino

€2500 + 2500 FS