03-08-2011, 03:20 PM
Roughly what order do you tend to unlock your powers?

If you remember what they are here's the list:

Limit Break

03-10-2011, 05:05 AM
I usually go with Limit Break first because Limits are just so useful in this game. Resurrect is another useful ability to have, so it often comes second. I don't like having to go back outside to save my game, so that's Save at number three. Magic might be number four, if only to use Meltdown. Then maybe Draw. There are some useful Command abilities, so those next. I never used Items much in this game, so probably those next and lastly GF, since they're pretty crap by this point unless you're the type of player who actually relies on them.

And what about you, Johnny? Or is the order you posted the one that you usually use? (And it seems a rather odd one if it is.)

03-10-2011, 09:28 AM
No that order was copied and pasted from the FF Wiki ;)

Well I just completed the game last night again, and I went with: Draw (we went against the Red Giant and drew and cast Demi on him), Command (to use Recover), Magic (to use Meltdown), Limit Break (to use Aura and then Limit Breaks), Item, Resurrect (the theory was, I shouldn't be dying trying so why bother?), Save, GF. :)

03-10-2011, 09:58 AM
I normally go for LM first and magic first...I usually have so much magic by the end of the game that I can just cast 'Aura' (or w/e the LM maker is called) so I can beat the mini-bosses REAL fast.

Beyond that, it's probably 'Save' then 'Item'.
I've rarely had a party member die on me in the Castle.